Jess Case

Game Programmer

Projects

Developed in Unity as a part of a 10 day game jam, Siesmic Planet is a quick paced arcade game that focuses on high replayability.

An asset created for ease of use that can be used in any first-person game project, the Modular First Person Controller was created using C# and published to the Unity Asset Store where it has received over 2500+ downloads.

Developed in Unity for a private client, this Bingo Caller was created as a simple way to run online Bingo games. It includes a specialty game mode and is published on the Google Play Store.

Airplane Controller

Created as an experiment, Airplane Controller is a fully modular asset written in C# and downloadable from GitHub. It has full functionality to make any 3D plane model fly.

Resume

HI! You're looking at the portfolio of a Philadelphia born and raised game programmer. When I'm not figuring out new gameplay mechanics, you can probably find me watching Marvel movies or reading.

Education

St Edward's University, 2017 - Expected 2021

  • Bachelor of Arts in Video Game Development, Minor in Computer Science

  • Earned a GPA of 3.86

Experience

HealthStart Foundation - Internship

August 2020 - Present

  • Programmed in C# to create randomized gameplay.

  • Managed sprint backlog items and tasks in Jira.

  • Used key Scrum metrics (burndown, velocity) to help deliver committed work.

The Quantum Astrophysicists Guild - Playtester

December 2020 - Present

  • Delivered detailed bug reports to development teams.

  • Participated in multiple playtest sessions to give gameplay feedback.

Software

Languages

Contact me at jesscasedev@gmail.com