Jess Case

Game Engineer

Projects

Developed in Unity as a part of a 10-day game jam, Seismic Planet is a fast-paced arcade game that focuses on high replayability.

An asset created for ease of use that can be used in any first-person game project, the Modular First Person Controller was created using C# and published to the Unity Asset Store where it has received over 2500+ downloads.

A short game developed in Unity as an homage to a lost childhood game, Ripple Effect aims to provide players a relaxing environment with no timers or complicated rules. It features a simplistic design with a ball movement system like that of Pong or Breakout.

Created as an experiment, Airplane Controller is a fully modular asset written in C# and downloadable from GitHub. It has full functionality to make any 3D plane model fly.

Resume

HI! You're looking at the portfolio of a Philadelphia born and raised game programmer. When I'm not figuring out new gameplay mechanics, you can probably find me watching Marvel movies or reading.

Experience

Schell Games - Engineer

October 2021 - Present

  • Working in VR on various Oculus/Steam games.

  • Updated existing project with localization to 8 supported languages.

  • Created and supported existing systems for Unity Analytics and Oculus/Steam Achievements.

HealthStart Foundation - Internship

August 2020 - April 2021

  • Programmed in C# to create randomized gameplay.

  • Managed sprint backlog items and tasks in Jira.

  • Used key Scrum metrics (burndown, velocity) to help deliver committed work.

Education

St Edward's University, 2017 - 2021

  • Bachelor of Arts in Video Game Development, Minor in Computer Science

  • Graduated magna cum laude with a GPA of 3.88

Software

Languages

Contact me at jesscasedev@gmail.com