Game Engineer
HI! You're looking at the portfolio of a Philadelphia born and raised game programmer. When I'm not figuring out new gameplay mechanics, you can probably find me watching Marvel movies or reading.
October 2021 - Present
Working in VR on various Oculus/Steam games.
Updated existing project with localization to 8 supported languages.
Created and supported existing systems for Unity Analytics and Oculus/Steam Achievements.
August 2020 - April 2021
Programmed in C# to create randomized gameplay.
Managed sprint backlog items and tasks in Jira.
Used key Scrum metrics (burndown, velocity) to help deliver committed work.
Bachelor of Arts in Video Game Development, Minor in Computer Science
Graduated magna cum laude with a GPA of 3.88